Kunos delivers a frequently brilliant take on the
Blancpain GT series - but it's beset by a feeling of being unfinished.
Consistency is everything. Nailing one hot lap is fine - the
real trick is stringing together a succession of scorchers all within a
split second of one another. That's the essence of endurance driving,
really, and it's something that's baked into Assetto Corsa Competizione,
a racing-focussed spin-off from Kunos Simulazioni's sensational driving
sim Assetto Corsa. It's an officially-licensed take on the Blancpain GT
series, which itself feels quietly remarkable; racing games rarely look
beyond top-flight series such as F1, but when they do - as in TOCA or
GTR 2 - the results can be incredible.
So that's the developer of one of the most satisfying driving sims
of recent years picking up the faint lineage of some of the greatest
racing games of all time. That's setting some expectations...
And Assetto Corsa Competizione comes so close to delivering on
them. It helps that its subject is one of the most vibrant, healthy
motorsport series around at the moment - there aren't many places you
can see marques such as Aston Martin, Ferrari and Porsche going toe to
toe - and Kunos plays to the strengths of GT racing. The cars are
sublime in sound and vision, modelled with an enthusiast's eye for
detail. Assetto Corsa Competizione has so much of what makes GT3 racing
a joy nailed down pat; the door handle-to-door handle racing, the
assorted barks and bites of engines, the slapback reverb when coursing
down the enclosed concrete walls of the pit straights, and the
astounding sensation of pushing a squat GT car to its limits and feeling
the heavy splash as it rides out over kerbs. Pitstops are a regular part of endurance racing, of
course, so feature heavily here. Sadly, there's no pit-crew waiting for
you when you pull in - instead, you're serviced by a team of friendly
ghosts.
This isn't the automotive mini museum that was the original Assetto
Corsa, but there's still variety to be found amidst the GT3 cars that
are the sole focus; there's the beautifully-poised, flat 6 toting
Porsche 911, the elegant Aston Martin Vantage with its barking V12 and a
gentle understeer all of its own, and the stately Bentley Contintental
with its impossible heft. They all feel - and sound - completely unique,
and the thunder and fury of a full field raging at the start of an
endurance race is something to behold. In the right light - whether
that's as the sun dips over the evening, or casts itself over the
remnants of a sudden shower - Assetto Corsa Competizione can be
seriously impressive.
But... It can also come apart a little, too. VR support is in but
currently unstable, and to get decent performance when hosting a race
requires a serious rig, suggesting optimisation in this final release
build isn't quite there. Assetto Corsa Competizione has spent the last
eight months in early access, yet throughout version 1.01 there's the
nagging feeling that it's a few more updates away from being able to
declare itself ready to launch. The car models are gorgeous, and on a whole - and on a
good rig - this is one of the finest-looking racers to date. It's a
shame the VR implementation seems to have taken a step back since early
access, though.
You sense that in the spotty AI that can unfairly spoil your race,
or in a career that, with its flat succession of test sessions and race
weekends, feels incomplete. That career, in particular, feels like a
disappointment when placed alongside something like Codemasters' F1
games; here, there's no sense of purpose to practice sessions, and a
fussiness in how it goes about putting you through a race weekend that
makes it feel far from satisfying. The handling is phenomenal - as you'd
expect from Kunos, really - but to unlock it you'll need to spend time
tinkering with settings for your wheel (although playing on a pad does
work surprisingly well).
The multiplayer, too, doesn't really deliver. Like standard-setter
iRacing - and newcomer Gran Turismo Sport - there's a safety rating, but
the matchmaking seems spotty at best, while the logic behind doling out
punishments is similarly flawed. It's a long way off being an iRacing
competitor, essentially, despite what the early noises made around the
game - and indeed, the very title - suggests. Night driving presents its own challenges, and when
track temperature dips along with the sun it brings along a new set of
considerations.
Assetto Corsa Competizione stops short of greatness, then, but that
doesn't mean it isn't capable of delivering worthwhile moments. If it's
an authentic racer you're after, there's plenty to enjoy. When you're
racing at the 24 Hours of Spa, seeing the stream of tail-lights heading
up the climb of Eau Rouge as dusk sets in, feeling the weight and
character of these thoroughbred racers under your fingertips and
settling into the rhythm of a race, it's every bit the GTR 2 successor
that so many of us have waited years for (and yes, I'm aware that the
true successor is due out this year, though given the silence around GTR
3 I'll believe that when I see it).
It's wonderful, too, to have a game that preaches the positives of
the sport of endurance racing, and that makes moves to replicate the
allure of the micromanagement that entails; of eking out a single set of
tires over multiple stints, working to maintain steady sector times and
embracing the tranquility to be found in stroking a car gently home.
Ultimately, though, Assetto Corsa Competizione doesn't quite practice
what it preaches, and in its current state doesn't have that level of
consistency to be able to unreservedly recommend it. A missed
opportunity, sadly, but one that hopefully Kunos can still make good on
in the near future.
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