Chunk. It's a hard quality to nail down, though it's
something imperative to the best action games. It's also something
you've either got or you haven't - and Devil Engine, the new horizontal
2D shmup that's just come to the Switch, has it in spades.
How
to define that, exactly? There's chunk in the explosions, mostly,
quick-sprouting cauliflowers that fizz and boom with grace. Shooting
things feels just great in Devil Engine, a small but significant thing
when playing a game like this, of course. Being shot feels pretty grand
too - the best explosion in Devil Engine is saved for when your own ship
is downed, which is quite the generous touch considering how often that
will happen.
There
are a huge amount of options on offer here, allowing you to dim the
backdrops to see the action better, change the colour of bullets or make
the hitbox of your ship visible.There's chunk
in the artwork too, boldly realised and brilliantly brought to life;
this is a 2D shmup that finds a medium between the more stately compose
of older classics such as Gradius and R-Type and the more modern bustle
of bullet hell games such as DoDonPachi, so it seems apt that its
art-style feels like a powered-up version of those vintage 80s vistas,
its starfields and spaceships brought to life with a muscular fidelity.
As a devotee of the classics, I wouldn't go as far as to say Devil
Engine looks better than them - just that it feels like they share that
vision, and have been ushered to life with the help of a little more
grunt. It's as if someone just discovered an unreleased Saturn shooter,
developed by some of the finest minds at Irem and Konami in the 90s, and
just ported it to Switch.
There's serious chunk in the
soundtrack, too, composed with the right amount of reverence for the
greats by Joseph Bailey with just enough spunk of its own to really
resonate. It's helped along by a couple of cameos from composer Tsukumo
Hyakutaro, formerly of Techno Soft and much loved for his Thunder Force 5
soundtrack. Most importantly, Devil Engine is a game that understands
if you're going to have a level set against a neon pink cityscape, you
damn well better have some sexy saxophones to score it, and boy does
this deliver.
Oh, and there's some serious chunk in how Devil Engine plays. Here's a
shmup that knows its onions, and plays an assured game of you and your
solitary ship against an entire galactic empire. Your ship Andraste is a
nimble little thing, complete with three variable speeds from the off
and a selection of three weapons, picked up as power-ups that
occasionally litter the field of play. It makes for a solid, relatively
simple shmup - and given the complexity of many modern takes on the
form, that simplicity is something of a virtue.
There's an easy
to parse combo system that's all about you piling on the pressure to
rack up multipliers, with a burst system - a small, momentary deflector
shield - that can help keep the combo going if deployed when you're
under extreme fire, or can reset the combo if it's deployed against a
single bullet. It gives Devil Engine a neat rhythm, and one that recalls
- in its intensity and tone - classic Thunder Force, a feeling backed
up, of course, by the soundtrack. This isn't some mindless cover act,
though, and Devil Engine ultimately ends up feeling like its own game,
with its own wit and spark. There's a veneer of knowing humour layered
on top of the action, whether that's in its offering of either a very
easy mode and a very hard mode with nothing in-between or the brief
flash of 'insert disc 2' that blinks up before you register your high
score.
There's
a PCB version coming later for those lucky enough to have access to a
cabinet - though I'm not quite sure exactly how much it'll all cost yet.And
there's a throughline through Devil Engine that ensures it's always
gently tugging you back, even after it's just spat you out after
flinging a cloak of bullets your way. New modes and features unlock as
you bank more score, and there's an abundance of the stuff - challenge
modes that place particular restraints on you, or even just filters that
give everything a VHS edge or the blunt blur of a demake. And through
all that you've got a game that delivers its action with a pleasing
amount of conviction and heft. I wouldn't go as far to say Devil Engine
is the very best shmup out there at the moment - it's a little scratchy
in places, and the Switch version is certainly a patch or two away from
me being able to unreservedly recommend it - but I'd say, for sure, that
it's the chunkiest thing I've played in a while.
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