A trip to Funky Kong's shop will allow you to purchase several booster
items such as extra hearts or the ability to swim for an unlimited time
underwater. It's a more elegant solution to Tropical Freeze's difficulty
than the newly playable Funky Kong himself.
Poor old Donkey Kong. Despite having helped make Nintendo a key
player in the world of video games in the 1981 arcade title bearing his
own name, he's always been cast in Mario's shadow. I've often found it
hard to fathom exactly why his character doesn't have quite the same
appeal - it's a gorilla in a necktie, for heaven's sake! - but the
apathy has snowballed over the years, so that when Donkey Kong Country:
Tropical Freeze came out some four years ago on the Wii U it was met in
some quarters with little more than a shrug.
Some
of that apathy is understandable, admittedly. The Wii U's paltry
install base meant it was never going to get a rousing reception,
regardless of its quality, and there's always been a slight stigma
around the Donkey Kong Country series. Rare's original SNES trio were
fine games - and fine looking, of course, thanks to the ACM technique
responsible for their unique look - but they never really displayed the
same level of craft and ingenuity as the very best of Nintendo's output
of the time.
Couple that with the sense of disappointment that
developer Retro Studios was taken away from the beloved Metroid Prime
series for this most unlikely of reboots back in 2010 - and the
subsequent dismay that Retro Studios would also make what looked like a
copy and paste sequel in 2014 - and it's no wonder that it all went a
little unloved. A small shame, really - for my money, Donkey Kong:
Tropical Freeze is a rival for the original Metroid Prime as an example
of Retro Studios' very best work.
Maybe this Switch port is the time for it to really shine. It
certainly sparkles a little brighter than the Wii U version -
DigitalFoundry has the full breakdown, and essentially you're looking at
a bump up from 720p to 1080p when docked - and, for a game that's
renowned for its difficulty, is a little more accessible too. The big
addition here is a playable Funky Kong, complete with a moveset that
makes a mockery of the challenge the later levels pose; there's a double
jump, invulnerability to spikes and the ability to float slowly to
safety once mid-air. It's a neat way to sidestep the brutality that
Tropical Freeze presents, and worth having on tap for when frustration
mounts, though by large I'd recommend against it, given how it
compromises the exquisite design of Retro Studios' levels.
They
can be harsh, yes, but Donkey Kong: Tropical Freeze is a game to be
savoured. Take your time, plot your course then work on nailing the
execution - repeatedly, as the case may often be. It's the least you can
do, really, given how Retro Studios has nailed the not inconsiderable
task of taking some fairly dusty old platformers and crafting something
that feels vibrant and alive - and it's all done in the detail. There's a
refined physicality to Donkey Kong's movement - another thing you lose
when playing as Funky Kong, sadly - with levels there to be bashed and
bounded throuch. Bar Tokyo EAD's bongo-infused Jungle Beat, no other
game has nailed the heavy-palmed, gamboling momentum of Donkey Kong so
effectively.
Its simplicity is deceptive, too. Donkey Kong:
Tropical Freeze might just be another 2D platformer, but good god does
it make an effort in putting on a spectacle. Its levels are a succession
of set-pieces, their complexity masked by a dynamic camera. Levels take
single ideas - the underwater chase of Irate Eight, the minecart run of
High Tide Ride or the storm-whipped savannah of Frantic Fields - and
work them to just before the point of exhaustion, and then gleefully
toss them aside for something new.
It'd be exhausting if it wasn't delivered with such verve. The art of
Donkey Kong Country: Tropical Freeze might fall a little short of what
Nintendo's internal studios can conjure up - this series has always
looked a little Dreamworks in contrast to the Pixar of EAD and EPD - but
it has a coherence which is entirely its own. And let's not forget
David Wise's soundtrack, which weaves together old classics with new
compositions, all of which provide a strangely soft-edged and
chilled-out counterpoint to the action's more forceful challenge. `
Given
some of those returning themes - and who couldn't be moved by the
ethereal whisp of Aquatic Ambiance - Tropical Freeze is evidently a game
that's literate in the series' history, something played upon to great
effect in bonus levels that ape Donkey Kong Jr's rope swinging or
extended nods to Rare's 1994 SNES Donkey Kong Country. It's literate in
so much more, too; I love it for how its underwater levels, with their
dancing tendrils and coral-coated caves, directly reference classics
such as Gradius and R-Type; how its minecart levels, with their
beat-perfect leaps, feel like a Guitar Hero track brought to life via
steel rails.
And Donkey Kong Country: Tropical Freeze, with its
challenge and its craft, its energy and its ingenuity, feels like
nothing less than a display of pure mastery over the 2D action genre.
That might not be as exciting as when Retro Studios brought Samus Aran
into the third dimension with Metroid Prime, but it's an achievement
that in its own way is just as remarkable. More remarkable still is how
Tropical Freeze sits comfortably alongside the greats of Nintendo, that
venerable master of the 2D action genre.
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