The dev's Australian - as is evident in 'mate' being used adorably as a suffix by most NPCs.
Golf, the well-worn saying goes, is a good walk spoiled. Golf Story,
on the other hand, is a slight 16-bit styled RPG that's fortified by its
embrace of that most sedate of sports. This is a pairing that, against
expectations, works a treat.
Except it won't be that much of a surprise to scholars of the form -
those that'll tell you that golf is one of only two sports to have been
played on the moon, perhaps, or more pertinently that it was Nintendo
who invented the trusty three-click system that's been a genre staple
ever since its first appearance back in 1984. There have been countless
golf games since, and it's Camelot Software Planning's Mario Golf series
that have often shone brightest. And within that series there's one
that shines brightest of all: the Game Boy Color outing, with its
incredible weaving of a single-player RPG into its depiction of the
sport.
There's been very little else like that game since (even if
Camelot's series did go from strength to strength, its outstanding 2014
Mario Golf World Tour being a personal all-time favourite in the genre
until Everybody's Golf muscled its way in last month). Small Australian
developer Sidebar Games has certainly felt the loss, so much so it's
taken things into its own hands for this, a Nintendo Switch exclusive
that's quietly crept out on the eShop.
Golf Story is an RPG/sports hybrid of generous length and
considerable charm in which you're an upstart golfer, attempting to
crack into the pro tour and rekindle some of the talent you first
displayed as a child when playing alongside your father. You find
yourself a coach - after some persuasion - and then use the clubhouse of
a course that's seen better days as a foundation from which to explore
the overworld.
The world itself is a delight to discover, tied together with
cartoon logic and a love for the links, full of haunted groves and
blissed-out beaches, and all rendered in Super NES style. It's an
aesthetic that isn't entirely original; its loungey soundtrack, while
perfectly listenable, has the insubstantial wispiness of library music,
and there's something of the stock image in its 16-bit-style
characterisations. They're easy shorthands, though, and as an
appropriation in part of the great Earthbound, Golf Story at least goes
beyond the pixels and works towards aping some of the heart and soul of
Shigesato Itoi and HAL Laboratory's masterpiece. Golf Story is a goofy
game, but one with the same gentle humour and human warmth of that
all-time great.
It's not quite Undertale - that other exquisite Earthbound tribute
act - but whereas Toby Fox's game spilled out in unexpected directions,
Golf Story's trick is working its way back to that core in equally
surprising ways. The overworld is full of side-quests and
mini-challenges, all of which dole out XP and level you up, earning you
upgrade points you can use to improve your drive, reduce your draw or
increase your ability to shape your shots. Use the money you acquire,
meanwhile, to invest in new clubs.
All of this is wonderful, but Golf Story continues its grand job of
melding golf and the 16-bit adventure RPG in other ways. Come across a
new location and there'll be new problems to solve, new secrets to
discover and even a dungeon, in the shape of the round of golf that's
played at the climax of each encounter. Earn the respect of certain
characters and you can even earn special attributes, marked on your
quest tracker just like one of the spells acquired in Ocarina of Time.
It's something of a bonus, then, that this is also a half-decent
golf game in its own right. You'd be justified in buying it for its golf
alone, even - there's a quick play mode which allows you to play either
solo or with a friend on the courses as you unlock them. It's perfectly
matched to the Switch, of course, with its premise of local
multiplayer, and Golf Story makes it straightforward to play with two
Joy-Cons - and also makes some sublime use of HD rumble, with a
satisfying 'plonk' each time you sink a shot.
That's one of several neat touches - there's something supremely
satisfying about the sniper-rifle crack that's unleashed when you
achieve the perfect shot - in what is an enjoyable appropriation of golf
genre standards. The shot system is the standard three-click, with a
few added crinkles. Precision shot is an easy way to place where your
ball will land, pinning a marker on the power gauge. You can shape the
shot, too, by marking where exactly you want to hit the ball itself.
It's simple and it's satisfying, which is something you can say for the
rest of Golf Story too.
This isn't the greatest golf game there's been, although it boasts
some deceptive depths. It's not the greatest RPG, either, though its
charm wins out over any clumsiness. What it most definitely is, however,
is an irresistible and harmonious combination that makes for one of the
finer games you'll find on Nintendo's Switch this year.
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