Update: The 6.2 update, with 8v8 Team Deathmatch, is
now live on the PUBG test server. Changes have also been made to
grenades, leaning and peeking right, visible blood effects, the
parachute "follow" function, and the Karakin map. Full details are
available in the patch notes at
pubg.com.
PUBG is getting a team deathmatch mode with its imminent 6.2 title
update, as part of a new Arcade branch of the game focused on new game
types. Unlike the game's
shortlived stab at TDM
in 2018, this one eschews the sprawl of battle royale for tight, 8v8
matches across seven small maps set in existing PUBG environments.
The mode will be first-person only, with respawns and no friendly
fire. There are eight Spawn Kits (loadouts) to choose from, and health
regeneration will depend on your Boost Gauge: kills and assists fill it,
and it'll gradually restore your health after not taking damage for
five seconds. Matches last ten minutes, with the first to 50 kills
taking victory. Expect to earn BP for your trouble, but there won't be
any Survivor Pass XP rewards.
Of course, this doesn't mark a
complete pivot for PUBG into Call of Duty territory. "For fans who
prefer Battle Royale, not to worry," the
announcement post reads. "Our core focus will always be to bring you the most realistic and intense Battle Royale experience out there."
The
new Arcade branch will continue to grow too: the TDM mode will get new
maps and tweaks, and expect "new and familiar game modes" to appear in
the future. Check out the trailer for TDM below:
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