Non-verbal communication in Rainbow Six Siege is getting a major
upgrade. With Ping 2.0, players will have new ways to call out gadgets
to teammates without a mic. The first iteration of Ping 2.0, coming to
the Siege test server in the first half of Year 5, will let players ping
gadgets to show their exact location on the map.
This is the
first big iteration to Siege’s ping system since the game’s release in
2015. Currently, you can ping a location with a generic yellow mark. It
works great, but it’s hard to tell why somebody is pinging something
unless they accompany it with a voice callout. After seeing Apex
Legends’ innovative contextual pings last year, Siege fans started
asking Ubisoft to implement something similar.
It’s
taken a year, but it’s finally happening (sort of). As you can see
above, Ping 2.0 only works when pinging a gadget. Each player can only
have one of these gadget pings active at once, but they stay on-screen
indefinitely (or until that gadget is destroyed). It’s a solid first
step, but a long way from Apex’s extensive
wheel of contextual callouts.
Speaking to lead game designer Jean-Baptiste Halle and game director
Leroy Athanassoff at the Six Invitational 2020, Ubi is definitely aware
of how players would like to see Ping 2.0 expanded in the future.
“Players have been showing us mockups of [ping systems] for years,”
Halle said. “The thing is, we want it to be an iterative process because
it’s a big game.” Basically, the plan is to start small and improve
instead of upending the ping system all at once.
Ubi doesn’t know
what the final iteration will look like, but Athanassoff says the end
goal is a contextual system where I can, for example, ping a wall with a
specific icon that means “breach this.” It might take a long time to
get there, but it sounds worth the wait.
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