Last year, the New York Times ran a fascinating, faintly scary story about Hollywood's intellectual property crisis.
Through the lens of one producer's desperate attempt to make a film out
of the mobile game Fruit Ninja, the piece explored how the major movie
studios' retreat from risk of any kind had led to a market where films
were vastly more likely to get made if they had some kind of
recognisable licence attached - even if that property featured no
characters or obvious storytelling potential. Films were being made out
of old board games, toy lines, even emojis.
This, I assume, is how
we have ended up with a film based on Rampage. Bally Midway's 1986
arcade hit is a game of mindless destruction in which players control
three giant monsters - an ape, a werewolf, a lizard - and scale and
smash up skyscrapers, reducing them to rubble for high scores. It's a
gleeful inversion of King Kong and Godzilla, and of the video games they
inspired like Donkey Kong. It's fondly remembered and still fun to play
today, but it's hardly a crown jewel of gaming intellectual property;
it was revived in the mid-90s and limped through a few sequels before
disappearing once again from our screens. And it is somehow now a major
motion picture starring Dwayne Johnson.
Why? Honestly, I couldn't
tell you. My best guess is that Rampage was the cheapest available
existing property that afforded the studio, New Line, an opportunity to
reunite the trio of Johnson, director Brad Peyton and collapsing
buildings that had done so well for all concerned in 2015's San Andreas.
You can't really make a sequel to a film about an earthquake. You can,
however, reproduce its wheeling aerial shots of crumbling masonry and
hope that a little nostalgic name recognition will help mitigate the
cost of making them.
The welcome news for moviegoers is that Rampage is a good-humoured,
watchable romp that doesn't take itself too seriously and clears the
extremely low quality bar set by previous video game adaptations
(including, as Johnson himself is keenly aware, 2005's dreadful Doom).
It's an adequate popcorn flick with a serviceable script, a game, if
budget, supporting cast, and the indeterminate, overlit aesthetic of
contemporary digital blockbusters. In the garbled early stages it shows
signs of having been hacked down pretty mercilessly to its 107-minute
running time, but the story is slight enough to survive the indignity.
It's powered by Johnson's likeable screen persona: the clean-cut
beefcake, the self-deprecating, caring man of action, encircling a
grateful world in his reassuringly mighty arms. "Don't fight it," he
says as he regretfully, almost tenderly chokes out a soldier in Rampage.
"It's a big arm."
Sunny-side-up Arnie: it's a wonderful shtick,
but as much as he is the film's greatest (only) asset, Johnson's
essential decency and morality completely change the context of Rampage.
He plays Davis Okoye, a primatologist - and a former special forces
soldier, of course, but one who has devoted his life to caring for
animals after a spell on a UN anti-poaching task force. He works at a
wildlife reserve where he enjoys a cross-species bromance with George,
an albino gorilla who knows sign language and is built more to his scale
than most humans. They make childish jokes together and bump fists.
Somehow, Johnson sells this relationship, one great lunk to another.
When
an evil corporation's secret space station testing facility
disintegrates, three canisters containing an incredibly powerful genetic
pathogen survive re-entry and strike the continental US. Three animals
are contaminated and grow to gigantic size, also becoming incredibly
aggressive and virtually indestructible. George is one. Another is a
wolf, who for some reason gains the ability to fly, and the third was
probably an alligator once but, by the time it shows up at the end of
the film, it has become a generic mishmash of dragon and dinosaur. In an
attempt to manage the unmanageable and recoup their investment, the
evil corp uses a radio signal trigger to summon the monsters to its
Chicago skyscraper HQ. Via this sequence of immaculate nonsense is the
film's only real debt to the game set up: the iconic image of the three
beasts clawing and smashing their way up a column of steel and glass.
However,
in tailoring the plot to Johnson's arrow-straight appeal and fitting
Rampage with a toothless, standard-issue moral about man irresponsibly
messing with nature, the filmmakers have completely missed the game's
heart.
Perhaps
Arnold Schwarzenegger would have been a better fit after all. Rampage
was born in the 80s and is very much a product of that nihilistic,
amoral decade, the time of predators and terminators. In the game, the
monsters are people: humans transformed and driven mad by food
additives, experimental vitamins and a radioactive lake. They are
neither antagonists nor uncontrolled natural forces, they are
antiheroes, avatars through which players can release their repressed
destructive urges. Their only goal is to raze civilisation to the
ground. They eat humans for health and wage war on the police and
military. Rampage, the film, belongs to a disaster movie heritage that
shakes its head sadly at loss of life while surreptitiously inviting
viewers to revel in all that beautiful destruction. In Rampage, the
game, there's nothing surreptitious about it.
It's more Jekyll
& Hyde than Jurassic Park, and you can imagine a perverse creature
feature in the lurid B-movie tradition that indulged this side of the
game, where the monsters were expressions of the raging ids of the human
protagonists. But this Rampage, enjoyable as it is, is far too anodyne
for any of that stuff. A world we all secretly want to destroy isn't a
world that Dwayne Johnson is interested in saving, so we get the clean
version instead, where the gorilla's one of the good guys and the
monsters are just misled. It's a decent movie, but the silly game it's
based on might actually have contained more hard truths about human
nature.
0 Comments