Hot on the heels of last year's Crash Bandicoot N Sane Trilogy, Spyro: Reignited Trilogy is the latest attempt to feed the near-insatiable demand for gaming nostalgia. If the title hadn't already given it away, Reignited takes the three games from the original trilogy - Spyro the Dragon, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon - and gives them a fresh lick of paint. Aside from some aesthetic changes, Reignited dutifully follows the level and gameplay design of the originals practically to a T. It's effective at fanning the flames of nostalgia, yet with this sense of familiarity comes the weirdness mechanics long forgotten (with good reason). It's pleasant and engaging at first, but I wonder whether Reignited is able to provide sufficient motivation for players to replay it.



An area in which the player has little choice but to experience slightly dated features, however, is the guidance (or lack of it) given throughout the Reignited Trilogy. It's a hangover from the originals, but the tutorial system is a bit of a mess. Messages about how to play appear in strange places, long after they would have been useful to know during the gameplay. Some modernisation would also have helped with signposting where, exactly, you're supposed to go at certain stages of the game. At the end of the first world in Ripto's Rage, I spent a considerable amount of time trying to find the place to take my six talismans, before eventually stumbling across a corridor I'd missed somewhere within the castle of the first world. The guidebook only shows your progress in terms of a percentage and the amount of items you've collected, so isn't particularly helpful if you get stuck. Thank god the old Spyro guides are still relevant - but having to resort to this isn't ideal, and some changes in terms of guiding the player would have aided the situation.
Something that could have also done with some tweaking is the game's difficulty, which seems to ricochet between too easy and almost impossible. In classic Spyro fashion, many of the grunt-level enemies can be defeated with a simple fire blast or charge, while flying levels require pin-point accuracy and speed, and the bosses (including that damned toad) are frustratingly punishing. Rather than presenting a fair challenge, defeating Buzz felt like repeatedly banging my head on a brick wall due to the limited hints given to guide the player. The breakneck shift in difficulty, meanwhile, felt like I'd suddenly been dropped into Dark Souls in the middle of a game of tiddlywinks. Defeating this oversized toad was more relief than a triumph, and unfortunately many of Reignited's bosses also fall prey to this pattern.

If you want a blast from the past, Spyro: Reignited Trilogy will certainly stoke the fires of nostalgia. Thanks to its charming redesign and smooth controls, exploring Spyro's world is a rather magical experience for returning players, while its soft and welcoming aesthetics could make this a hit with a new generation of youngsters. And, importantly, it feels good to control. Yet once the novelty wears off, I'm left without a burning desire to return - making this an intriguing window into the way we used to play, but one which I won't gaze through repeatedly.
0 Comments