The arcade mode ending illustrations are inspired by the endings seen in
the Street Fighter game the path you're playing is based upon.
Street Fighter 5 Arcade Edition is what Street Fighter 5 should have
been when it launched back in February 2016: a fun, easy-to-get-into but
hard to master fighting game that is, crucially, feature complete.
Here's what Arcade Edition, which is a free update for existing
Street Fighter 5 owners or a game you can buy outright, does - or has -
at launch that vanilla Street Fighter 5 did not: an arcade mode, online
play that works, fun modes for single-player fans, a gallery of awesome
artwork and a cool team battle mode. All this stuff should have been in
Street Fighter 5 when it first came out (that it has taken nearly two
years for Street Fighter 5 to get an arcade mode borders on the
criminal). But now Arcade Edition is here, it's hard to deny Street
Fighter 5 has finally realised its potential.
It's worth digging into the new arcade mode, because there's a lot
more to it than you'd expect. Capcom has created various "paths" through
which you can play against the computer, each themed around a different
Street Fighter game. One is based on the first Street Fighter, and only
features characters that appeared in the 1987 arcade game (Zeku
represents Geki). The Street Fighter 2 path includes a barrel-breaking
bonus stage, as Street Fighter 2 did back in 1991. There are also paths
for Street Fighter Alpha, Street Fighter 3, Street Fighter 4 and Street
Fighter 5. The remixed music is fantastic and the nostalgia costumes
look great. When you complete one of the paths, you unlock a cool
character ending image as well as a custom illustration (some of which
are truly beautiful).
Is this new arcade mode worth the near two-year wait? Of course not.
But it's nicely done, and there's an old-school satisfaction that comes
from ploughing through a fighting game's arcade mode to unlock character
endings and pictures. You don't get much of that in games these days.
Arcade Edition also includes some really smart quality of life
improvements. I noticed some additional voiceover from the pre-match
announcer, who in one ranked match informed me that my opponent had
picked their main character. Before another ranked match, the announcer
said I was in the top 50,000 players in the world, which was cool to
hear. You can now view replays without having to add them to your replay
list, which is a godsend. In training mode, you can now view each
action's frame data, and turn on frame advantage in colour (if the
character is blue, they have advantage, if they're red, they have
disadvantage), which is a useful option for those looking to improve
their game. The user interface has a new confident, gold-drenched look,
with bolder before and after fight effects.
Extra Battle Mode is worth further analysis, as it's designed to
encourage players to return to the game on a weekly and even daily
basis. There was an element of this in Street Fighter 5 already with the
various Fight Money-granting missions, but Extra Battle Mode is more
compelling. At launch, there's a rock hard one-round fight against Shin
Akuma, and the first battle in a four fight event that unlocks a
Viewtiful Joe costume for Rashid. Interestingly, you have to spend some
Fight Money, Street Fighter 5's in-game currency, to "buy into" the
Extra Battle Mode events. I guess the aim here is to make the rewards
feel as exclusive as possible, and, of course, to spark a need for more
Fight Money. Will Extra Battle Mode keep players coming back for more
long term? I do indeed want that Viewtiful Joe costume, and I'll log
back in regularly to get it. So yes, Extra Battle Mode works.
While pretty much everything about Arcade Edition improves the base
game, it'll do nothing to convince those who don't like Street Fighter
5's gameplay to all of a sudden love the way it plays. Brand new moves
for some characters (Ryu now has his donkey kick, for example) and a
second V-trigger for all breathe new life into Street Fighter 5 for
existing fans, but if you didn't get on with Street Fighter 5's
hard-hitting and high-damage brawling back in 2016, you won't now.
I know some fighting game aficionados reckon Street Fighter 5 is
too casual because it's more lenient with inputs than previous games in
the series, but I love how it plays (there's more on this in my review of Street Fighter 5 at launch).
It's punchy, aggressive and exciting. Even though I've landed thousands
of Crush Counters over the past two years, Street Fighter 5's most
satisfying attack refuses to get old. I've had loads of fun slowly but
surely improving my Birdie, rising through the online ranks to Super
Gold. Capcom built a fighting game more accessible than previous
versions, but at the modest level I play at, every now and then things
come together and I enjoy the buzz that comes from getting inside my
opponent's head, predicting their every move and nailing a high-damage
combo. Experts may look down their noses at Street Fighter 5, but I
still have a blast with it.
In any case, the addition of new V-Triggers only adds to the game's
depth. This is not complexity for complexity's sake, either. It's worth
tinkering with each new V-Trigger to see if they make a character you
initially discarded interesting. Ryu has a powerful counter that, if
timed correctly, crumples his opponent. R. Mika's second V-Trigger lets
you call in tag-team partner Nadeshiko for a swipe or two with a chair,
WWE style. Zangief's second V-trigger lets him combo his devastating
Spinning Pile Driver from normal attacks. And F.A.N.G.'s new V-Trigger
sees the tricksy toxicologist roll up his sleeves, giving us a look at
his previously-hidden hands for the first time. Spoilers: they're proper
creepy. If nothing else, the new V-Triggers will give combo enthusiasts
plenty to be getting on with.
The game continues to look lovely, too. While Street Fighter 5
doesn't have the immediately-appealing hyper-stylised graphics of Street
Fighter 4, its character animation work is unparalleled for the genre.
There are loads of flourishes that combine to make each character move
beautifully. Sakura is a fantastic example of a character who looks
pretty unremarkable at first glance - she's a plucky Japanese woman who
works in an arcade and wears nondescript clothes - but study the way she
moves and you see Capcom has expertly crafted a wonderfully fluid
fighter.
Sakura, by the way, is a lot of fun to use. All her Ryu-esque
special moves of yesteryear are present and correct, and her trademark
multi-hit attacks are a pleasure to link together. She also has an
interesting background story, set after the events of the main Street
Fighter 5 cinematic story mode. Sakura, it turns out, is having
something of an existential crisis. As she wonders whether fighting on
the streets is the best use of her time, she sort of ends up suggesting
Ryu and she have a baby. Yeah, it's a bit weird, but it's nice to see
some character development in a series that, well, has never really done
character development at all.
If you buy Arcade Edition outright, you get the base 16 fighters
Street Fighter 5 launched with as well as the 12 DLC characters added to
the game during seasons one and two. Some of these DLC characters are
fantastic, both in their design and the way they play. Abigail, the
screen-filling, car-loving brute from Capcom's own Final Fight series,
is tremendous fun to play with and packed to bursting with eye-catching
animations. The mystical Menat has the sassiest walk in all of fighting
games as well as an execution-heavy fighting style. And let's not forget
some of the vanilla characters remain hugely interesting: my beloved
Birdie is a stunningly successful re-imagining of a character most
fighting game fans had forgot. Necalli's V-Trigger leaps out of the
screen with as much energy as it did two years ago. And Rashid is a
super fun newcomer who, in hindsight, stole the show.
It's taken Capcom way too long to drag Street Fighter 5 to where it
should have been at launch. And so, it's easy to cynically dismiss this
much-needed rebirth as too little, too late. But doing so does a
disservice to the fantastic fighting game Street Fighter 5 has become.
Sure, Street Fighter 5 was a disaster at launch. But now, buoyed by
Arcade Edition, it's one of the best fighting games around, if not the
very best. Street Fighter 5 has always had brilliant combat. Now it's
got the video game to do it justice.
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