For decades, film adaptations of video game properties have sucked -
but to be fair to their beleaguered makers, they have faced some
intractable problems. Early video games had great name recognition and
more than their fair share of iconic imagery, but their lead characters
were vacant mascots and their action often defied rational explanation,
never mind motivation or plot structure. Filmmakers had to either make
this stuff up as they went along, like the disastrous 1993 Super Mario
Bros. film - and face the scorn of video game fans who didn't see any of
what they loved on screen - or abandon any ambition to flesh out their
source material and make something resembling a normal film.
You
could put 2001's silly Lara Croft: Tomb Raider in the latter category.
Angelina Jolie nailed Lara's original look, but the character didn't
amount to more than a depthless cartoon superwoman engaged in
nonsensical acrobatic capers, because that's all she had ever been. Even
latterday games like Assassin's Creed, which come preloaded with the
kind of tangled lore that's catnip to movie producers shopping for a
future franchise, struggle to present a human dimension that
scriptwriters can find purchase on. Attempts to insert one fell unsurprisingly flat.
So
you can see how 2013's Tomb Raider reboot looked unusually attractive
to the film world. Here was a game that bore one of the most famous
names in the business - one with a bit of history to it - and yet took
an expressly cinematic approach to character development. It rebuilt
Lara Croft from first principles as a human being, frail and flawed,
discovering her true strength for the first time. It had superb art
direction as well, creating a new visual language around the character
that had grit, texture and plausibility as well as grandeur (although it
did owe an awful lot to the Hunger Games and Tomb Raider's upstart
cousin, Uncharted).
The makers of the new Tomb Raider film that opens this weekend - who
include director Roar Uthaug and screenwriters Geneva Robertson-Dworet
and Alastair Siddons - clearly couldn't believe their luck. Here was an
unprecedented opportunity to make a film that resembled the game it was
based on and functioned as a narrative on a recognisable human scale at the same time.
They haven't given this gift horse's mouth even a cursory inspection,
opting for a fairly faithful adaptation of the 2013 game and sticking
closely to the character as conceived by Crystal Dynamics and writer
Rhianna Pratchett (until the final few frames, but more on that later).
The trouble is, they've inherited as many weaknesses from that game as they have strengths.
As
played by Alicia Vikander, Lara Croft is a touch moodier and more
rebellious than she appears in the game. She refuses to accept her
father's apparent death on an expedition to the treacherous Japanese
island of Yamatai to investigate the tomb of a cursed queen, and so
doesn't sign the paperwork that would trigger her inheritance. She's
making a living as a cycle courier, which allows for a gratuitous but
enjoyable bike chase around the streets of London early in the movie.
Eventually, she stumbles across her father's research and determines to
find Yamatai herself and learn his true fate.
All this is rather
laboriously relayed, without the benefit of the game's bracing cold open
(or the cast of characters who accompanied Lara on her expedition, who
have all been cut). Once we get to Yamatai, things proceed exactly as
players of the game will expect; capture by sinister forces on the
island, escape, survival, first blood, tomb raiding. In order to beef up
Lara's emotional arc, the figure of her father Richard Croft (Dominic
West) looms large - some of this stuff actually comes from 2015's Rise
of the Tomb Raider - and in ways that may surprise you.
It's
disappointing to see such a strong female lead forged in the white heat
of her obsessive daddy issues. Vikander fares pretty well in the part,
mind. Though very slight, she has a magnetic physical presence - taut,
urgent, volatile yet controlled - and she sells the action scenes with
effective intensity, even bruising MMA-style bouts against mercenaries
twice her size. The game made a meal of Lara's induction into a violent
world, gasping, squealing and terrified, before having her carelessly
murder goons by the hundreds. The film has the luxury of downplaying
this a bit; Lara's body count stays in single figures, and the
self-consciously grim brutality of the M-rated game is toned down for
this 12A release. It's better for it.
If only it could have
introduced a few laughs as well. The film is as strikingly humourless
and self-serious as the game it is based on. A comedy cameo role for
Nick Frost is so brief and out of place that you have barely adjusted to
its tone before it's over, and the rest of the film is played deathly
straight, with none of the levity you might hope for from a thrilling
caper on a jungle island. In the film's second act, as Lara finds her
feet as an adventuress, this isn't too much of a problem, but when the
film enters the home stretch and the tomb raiding commences - replete
with spike traps, riddles, spooky skeletons, mechanical puzzles, great
grinding machines of stone, the works - the tone feels completely off.
It's Tomb Raider; you have to include this stuff, of course you do. But
it's so at odds with the film's straining for credibility during its
first 80 minutes that the modest tension dissipates and the action
drifts free in a fog of boredom. More visually inventive set-pieces
would have helped, but so would a sense of fun, or the slightest hint
that the film was in on the joke. We only get that right at the end, in a
visual cue that, oddly, harks back to a much earlier incarnation of
Lara.
So once again, a video game film crashes hard against the
careless non-sequiturs of video game worlds, where story and action tend
to be free-floating, only vaguely related neighbours, rather than
tightly interlinked as film narrative needs them to be. What's new in
this case is that the game the film is based on, heavy with cinematic
pretence of its own, suffered almost exactly the same fate and failed in
the same way. A funny sort of progress.
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