There are some notable omissions on the new soundtrack, but there's at least the support for your own Spotify playlists on PS4.
22 years on from the PlayStation original and over five years since
the last instalment, WipEout still feels like a taste of the future.
Carbon-scorched ships skimming across impeccable brushed concrete tracks
that loop beneath futurist skyscrapers, 100-foot maneki-nekos and
pulsing Tokyo neon; style like this never really goes out of fashion.
And so WipEout Omega Collection
feels cutting edge, despite its greying roots. In essence this is a
compilation of the last three entries from the dearly departed Studio
Liverpool, bundling together the PlayStation 3's HD, Fury as well as the
Vita's 2048, giving them all a gentle makeover with improved lighting,
textures and - if you're playing on a PlayStation 4 Pro - 4K and HDR
support.
WipEout has never looked better, though it's not as if
the originals Omega Collection draws upon (early and all-too-rare
examples of 1080p60 games on the PS3) looked that shabby. Still, there's
something warming about how WipEout remains the perfect showcase for
new technology long after the studio behind it has gone - with the
cleanliness of its image and the sharpness of its design, this is one of
the more handsome examples of 4K support on the PS4 Pro.
And it's not too bad to play, either. The three games compiled here
all have their own distinct personalities. 2048 offers the biggest
improvement over its source material, the busy urban backdrops of the
previously Vita-exclusive prequel receiving an impressive makeover. It's
a homecoming of sorts, as 2048 always seemed a mite too ambitious for
Sony's handheld, the action getting lost in Studio Liverpool's attempts
to show what the Vita could do.
The added real estate of a TV
screen and a jump to 60fps give the curious style of 2048 the spotlight
it deserves; with tracks lined by brownstone buildings and familiar
sights such as Brooklyn Bridge, it's the missing link between modern-day
Formula E races and the far-fetched fantasy of more traditional
WipEout. There are delirious highs to be found here; the razor edge
ribbon of Sol that soars into the heavens, itself a thrilling callback
to one of WipEout HD's greatest tracks, Sol 2, or the brilliant
impossibility of Empire Climb, a track that sends you racing down the
side of a skyscraper.
HD, meanwhile, is a cleaner spin on the
formula, a belated homecoming for the series upon its initial release in
2008 after WipEout had been confined to the PSP for more than half a
decade. Pure and Pulse were both exquisite entries, though, boiling down
the formula to something mean and powerful. They can also lay claim to
introducing the heavily stylised take on Zone mode, whereby the speed is
steadily ramped up from the pedestrian Venom to the near-impossible
Phantom as you thread your way through lysergic recreations of existing
tracks. It's WipEout at its pulse-quickening best.
Fury, finally,
is an offshoot that's purposefully aggressive, folding in new modes
Detonator, which effectively retools WipEout into a fast-paced shooter,
while Eliminator turns each race into a breakneck round of deathmatch.
All three campaigns included in the Omega Collection are neatly
partitioned off, while a Racebox mode allows you to dip into any part of
the generous package - there are 26 tracks and some 49 ships to play
with here - for a one-off event. Throw in online and splitscreen
multiplayer across the board and you've got a compelling compendium of a
cherished series.
It's a timely one, too, given how busy the
futuristic racer is right now. An unloved genre for so long - you can
perhaps partition some of the blame for Studio Liverpool's closure on
its lack of popularity - there's been a resurgence in recent years.
Formula Fusion is an effective if overly straightforward WipEout cover
version, while other games such as Redout and Fast Racing Neo have
benefited by cribbing from Sega and Nintendo's F-Zero GX - a game that
still stands as the very best racer in its class.
WipEout Omega
Collection pointedly doesn't touch the fundamentals, and may well prove
an acquired taste. The floaty, frictionless handling still has the
capacity to frustrate, the crowded track design requiring more
prescience than would probably be ideal, while the weapon selection and
combat lacks a little by way of imagination. It's not the greatest
futuristic racer out there, even if it most definitely is the most
iconic.
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