Thankfully Odyssey is a game that entertains despite these things and because of them. As the Assassin's Creed series continues its metamorphosis from an open-world map-cleaner into a deep action role-playing game, the franchise's focus has shifted effortlessly into a place where godlike powers and mythical artefacts are now a major part of its everyday parlance. Who needs the Eiffel Tower when you have spooky forests and Medusa? What began last year with Origins' god bosses and its beautiful afterlife-set Curse of the Pharaohs expansion is expanded on here with a storyline centred on a bloodline descended from the series' First Civilisation and a weapon - your weapon - which quickly makes the regular Hidden Blade look like a cosplay knock-off. If one item sums up the change evident in Odyssey, it's this.
The blade symbolises the shift away from Ubisoft's habitual Assassin's Creed gameplay to one that feels freer, more fantastical and more fun. Why wait to dual assassinate a pair of enemies who've finally rotated around their guard patterns to stand next to one another when you can blink around a map chaining assassinations over great distances, should you have invested in the skills and built-up the stamina to do so. Another combat move, where you rip the shield away from a powerful enemy and donk them on the head with it after, reminds me of the joy felt in Zelda when, after hours whittling away the health of armoured enemies, you finally get a hookshot and are able to de-shell them instantly. Fire arrows? Sure, but how about ghostly arrows which zip through walls, through enemies into other enemies, who you can then also set on fire? Level up far enough and you'll get these too.
Odyssey has three main tales to tell, centring on the story of your hero's family. As Kassandra (or, if you really want, Alexios), the game opens with you living out your life as a washed up mercenary in a forgotten corner of the Aegean, dreaming of your long-lost Spartan childhood before your family was scattered to the wind. Kassandra is a brilliant character, immediately one of the greats of the series, expertly written (there's no change in script between her and Alexios) and performed. She's believable - not a blank slate but rather someone with a past and views and burdens of her own who you can then shape further by your choices.
My Kassandra was firm when she needed to be but otherwise liked playing up to the belief she was actually a god-sent saviour - until people really started believing me, at which point my Kassandra took on more of an atheistic viewpoint. Surprises and huge reveals are dotted throughout the main story arc, not to mention a few genuinely tragic moments. I still love Ezio's charm, Bayek's grief, but Kassandra has some of the best voice-acting and character animation in the series, bar none. And the benefit of having all those hours to tell Odyssey's story means some characters will become dear to the player - and some, inevitably, won't make it to the end.
As usual, you can expect to meet up with a rogue's gallery of historical contemporaries - this time something of a GCSE textbook B-team of Herodotus, Hippocrates, Socrates and Pericles - as Kassandra's search for answers kicks in and you explore the entirety of the Greek world and beyond to find out more about what happened in your childhood. And it's from here, dozens of hours in, you'll unlock the game's other two story arcs. The first sees you off hunting down the mysterious Cult of Kosmos, a Templar-like group pulling the strings behind power across the region. Where Origins had a few dozen targets to chase down, most of whom tied to main quests, Odyssey has 40-odd, their identities hidden behind clues found in missions strewn across the game's world. The second arc concerns the series' First Civilisation, through which Odyssey has supplemented its recognisable cast of historical figures with well-known mythological ones (as well as some other surprises), explained away as corruptions or creations of long-lost First Civ artefacts as a kind of defense mechanism. It's a smart move, one that fits with the ambitions of the Cult and the bloodline of the hero, and it cements the game in the era's mythology, while providing plenty of things to do even after the main storyline wraps up.
Away from Odyssey's main path and sidequests, yet more missions linger. The simplest of these are timed tasks, almost like Destiny's bounties, which you will often complete without realising just by exploring the game's world. If you really want more things to do, or more XP to grind, you can stock up on a pile of these and complete them within a certain time-frame for extra XP and loot rewards. They're randomly generated, available from jobs boards but also visible via NPCs on the main map, and come with stock conversations when you pick them up and hand them in. ("So you want me to kill all the bandits? I took care of them, every last one!") Curiouser, there are handmade hybrids of these missions which purport to hinge on actions you've made within the main questline. Some of these are mildly important - they can reveal the ultimate fate of a character from a main mission who may have escaped thanks to your help, or the wider result of an action you chose - but still require you complete one of the same thin selection of jobsworth tasks. In short, venture off the main questline into this area of the game and you'll be clearing a lot of bandit camps and hunting down a lot of goats.
Odyssey does not require you to grind to climb levels in order to have proper missions to complete, but it does occasionally require you keep levelling up by completing side-quests not attached to the main story. Opening up that third story arc - the First Civ one - comes at a particular break in the family questline where swathes of the Greek world have opened for you to explore - and you'll need to explore them in order to unlock the next chapter of your family's story. It's an annoyance - especially so many hours into the game - to realise you'll have to venture off into the unknown simply to get ready for the finale, and I wish that main storyline could have wrapped up just a little sooner, or be tied into the sidequest islands a little more, to make the break a little less abrupt.
But these are relatively small things - especially small when compared to Odyssey's huge scope, and I'm aware I still haven't mentioned whole systems the game has to offer. There's the enjoyable nation system where you can weaken provinces and choose to flip their allegiance from Athens to Sparta or vice-versa, or the excellent mercenary system which ensures you never feel totally safe however godlike your skills have become. Nothing will take you down a peg like spending 20 minutes clearing a fort to find Dickface the Knob has turned up because you've forgotten to keep your bounty gauge down. There's your ship, of course, because naval battles are back from Black Flag and perfectly suited to the Greek island setting. If you played Black Flag or Rogue you'll know exactly what to expect here, sea shanties included. There are romances, where you can woo various people with the hope of bedding them in true BioWare fashion via a fade-to-black cutscene. I feel like Odyssey is a tentative first step in this direction, and the eventual outcome to your romancing - them being unlocked as a lieutenant on your ship where they can wordlessly hang out on deck - could still be improved. And there's also the game's modern day section - particularly sparse at first but more substantial later on - which sees the return of Origins' modern day protagonist in a set of playable vignettes.
Throughout all of this, and because of all this, I was wary Odyssey would begin to feel bloated, but despite its length that's not a word I'd use. It's vast, there's no getting around that, but optional goat-hunting bounties aside the majority of your time with Odyssey is well respected. You're always a few hundred XP off a new level and new skill, or a mission away from completing an island's questline, or one Cultist kill behind upgrading your spear. Tonight I may finally track down a First Civilisation monster, or unlock another map region just to see what lies over the horizon. Odyssey is an enormous game - certainly one of the biggest, if not the biggest game Ubisoft has ever made. It's an astonishing creation, extraordinarily generous and solidly crafted, and like its namesake is something that will live long in the telling.
0 Comments