And if you want to feel old maybe you should just count the years since Mega Man's last proper outing. It's been the best part of a decade since Mega Man 10 - part of a pair of 8-bit styled outings courtesy of period specialists Inti Creates that marked the series' first outing for a decade back then, and one that went down wonderfully well. A lot's happened since that particular reinvention - not least of which is Keiji Inafune's own doomed attempt at a Mega Man (a game which, in a curious twist of fate, was also developed by Inti Creates - though that's a story for another time). If Mighty No. 9 proved anything, it's that crafting enjoyable and challenging 2D adventures isn't as straightforward a task as you might imagine. There's so many pitfalls to face - Mighty No. 9, more often than not it fell foul of them.

And you'll see that expertise and craft come through in the various bosses that tail-end each level. This is, at its heart, a traditional Mega Man game, with eight bosses with their own distinct levels available to select from the off (and, beyond that, a little more too), and each one granting you a new ability when bested. It's nothing particularly new, though the implementation has enjoyed a few tweaks - it's now possible to choose abilities and their associated suits via a weapon wheel that's accessible via the right stick - and the levels and bosses themselves are often a delight. One mid-boss encounter has you facing up against henchmen in a rollercoaster that speeds around the screen; one particularly brilliant level belongs to Bounce Man, full of balloons that propel you throughout in a muscular game of pinball.

Which is, perhaps, the point. Mega Man 11 is a brutal game, if you want it to be, but it's also one that offers an in for newcomers via its difficulty levels. The challenge is never totally blunted, but should you want there's the option to have infinite lives, or more abundant currency so you can purchase energy tanks, support modules and ability-enhancing parts more readily. It removes a lot of the friction, effectively making Mega Man 11 a two-hour sprint if you want it to be - but to do that seems to be missing the point. Mega Man, at its best, is all about the friction.

And in that way Mega Man 11 is faithful to what makes the series special. It can be a gentler, softer game, but this is still action with big snarling teeth, one that will spit you back as quickly as you come back hungry for more - and what's wrong with trying to win a few more fans along the way? For those returning to Mega Man, just know that the essence of this series remains intact. After so long away, you can't really have hoped for much more than that.
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